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Block Break Goal
When Block Break Goal is selected, a configurable collection of blocks have to be broken in order to complete the goal. The configuration includes different blocks as well as amounts.
Difference to Item Goal
The Item Goal has the option to only collect blocks. This is different to this goal, because the in the Item Goal players just need to hold the actual Item in their inventory. Here they need to actually break the block.
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Configuration
- Individual Dropdown Selection
- Select blocks and their necessary amounts individually wit the dropdown option.
- Break all blocks
- Every obtainable (mineable) block has to be broken once.
- Fixed random order
- If selected, every block has to be broken in a specific order that is determined when the settings file is generated. Otherwise, the blocks can be broken in any order.
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Example Configuration
Below are some examples you can directly copy into your server without using the website.
Example 1
Rules: NoDeath
Punishments: The challenge is over for everyone (EndPunishment)
Goals: Break 1 beacon (BlockBreakGoal)
Example 2
Rules: NoDeath
Punishments: The challenge is over for everyone (EndPunishment)
Goals: Break every obtainable block once in a fixed order (BlockBreakGoal)