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Item Goal
When Item Goal is selected, a configurable collection of items have to obtained in order to complete the goal. The configuration includes different items as well as amounts. Obtaining in this context means being placed in a players inventory in a slot at least once.
Skipping items
Minecraft does not send information about inventory clicks when the player is in creative. If you want to skip an item, perform /skip
or drop the item from the creative menu and pick it up. Placing the item from the creative menu in the inventory or using /give
does not work!
Recipe book
The recipe book is disabled on the server as soon as this goal is selected. This is due to technical implementations.
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Configuration
- Individual Dropdown Selection
- Select items and their necessary amounts individually with the dropdown option.
- Collect everything
- Every obtainable item has to be collected once.
- Collect all items
- Every item that is considered an item but not a block has to be collected (for example:
).
- Collect all blocks
- Every item that is considered a block (for example:
).
- Fixed random order
- If selected, every item has to be collected in a specific order that is determined when the settings file is generated. Otherwise, the items can be collected in any order.
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Example Configuration
Below are some examples you can directly copy into your server without using the website.
Example 1
Rules: NoDeath
Punishments: The challenge is over for everyone (EndPunishment)
Goals: Collect 1 dragon egg (Item Goal)
Example 2
Rules: NoDeath
Punishments: The challenge is over for everyone (EndPunishment)
Goals: Collect every obtainable item once in a fixed order (Item Goal)