# Random Effect Punishment

Players receive a configurable amount of status effects. This punishment considers all (including "positive") effects. A random effect has a random duration between 10 seconds and 10 minutes and a random amplifier between 0 and 5 (all bounds are inclusive).

# Configuration

Hearts
Select the number of random effects that players receive.
Randomize
Choose a random number of random effects every time the punishment is triggered. Chooses a value between 1 (inclusive) and 10 (inclusive) random effects.
Affected
Select who is affected by this punishment.

# Example Configuration

Below are some examples you can directly copy into your server without using the website.

Example 1

Rules: NoMobKill

Punishments: Every player receives 2 random effects (RandomEffectPunishment)

Goals: Kill 1 Enderdragon (MobGoal)

Example 1
no_mob_kill_except_ender_dragon_2_random_effect_all_mob_goal_1_ender_dragon.json 862B